
ImageSizeReducer
@imagesizereducer
Increase the pixel dimensions of an image by a set factor or to an exact size. Choose how the missing pixels are estimated, and the result is a bigger file whose edges and transparency survive the enlargement.
Every new pixel in a bigger image is a guess. The useful question is which guess, and whether it suits the picture in front of you.
Upscale a PNG by a whole multiple or to an exact size, with four resampling methods and alpha treated as alpha rather than as color.
Four resampling methods
Nearest for pixel art, bilinear and bicubic for photographs, and Lanczos when detail retention matters most.
Whole-multiple presets
Multiples of two, three, and four, which keep a pixel grid exact when the source is hard-edged artwork.
Exact target size
Enter a width and height when the destination has a fixed requirement rather than a multiplier.
Alpha-aware scaling
Color and transparency are resampled together, so cut-out edges stay clean instead of picking up a halo.
Local processing
The scaling runs in the browser and the image never leaves the device.

ImageSizeReducer
@imagesizereducer

ImageSizeReducer
@imagesizereducer

ImageSizeReducer
@imagesizereducer

ImageSizeReducer
@imagesizereducer

ImageSizeReducer
@imagesizereducer

ImageSizeReducer
@imagesizereducer

ImageSizeReducer
@imagesizereducer

ImageSizeReducer
@imagesizereducer
Four steps. Step three is the one that decides whether the enlargement looks clean or blocky.
Start from the biggest original you have, because a later enlargement will not recover what an earlier one lost.
Whole multiples suit pixel art and hard-edged graphics; an exact width and height suits a fixed layout slot.
Nearest for flat artwork, bicubic for photographs, and Lanczos where fine detail has to hold up.
Check the result at one hundred percent, and on both a light and a dark surface if the image has transparency.
Four kinds of work where a file has to be larger than the source that was handed over.
Print designers
prepress sizing
A supplied asset is often a little short of the resolution a layout needs. A modest enlargement from a decent source bridges the gap without a reshoot.
Front-end developers
high-density assets
Serving a two-times version means every icon and illustration needs double the pixels. Whole multiples keep the sharp ones sharp.
Game artists
sprites and tiles
Pixel art only survives enlargement with nearest-neighbor scaling at exact multiples. Anything else smears the grid the whole style depends on.
Retouchers
client files
The usual request is to make a file bigger, and the usual answer is that bigger is not better. Setting that expectation early saves a lot of wasted effort.
How much detail can be recovered, and why the method matters more than the multiplier.
Upload a PNG, pick a factor or an exact size, and choose how the new pixels are estimated, all without the image leaving the browser.
Upscale itSmaller files, same picture.